PRICES: VALID FROM FEBRUARY 2026
November 20, 2025STATISTIC AND FACTS
ANY JOB IS PAID UPFRONT 50 PERCENT (SORRY BAD EXPERIENCE)
I DO STANDALONE PROFESIONAL JOB UP 4K FOR NOW (OUT OF MY COUNTRY)
VALIDITY BY MY EQUPIMENT TEMPORARY I’M OUT OF
UP TO 8K
MY PRICE FOR POSTPRODUCTION FINAL JOB – ALL INCLUDED,
3D RENDERING, AFX, VFX, 3D, SEIZING VIDEOS, COLOR GRADING, ANYΒ FORMAT,
FOR EXAMPLE 16:9, OR CELL 9:16, ETC.
VALID FROM FEBRUARY 2026
UP TO 10 4K 25000 EURO CONVERTIBLE TO ANY CCURRENCY.
PRICE IS DETERMINED UP 10 MINUTES WHTEVER MINUTES ARE IN PROJECT WORKBOOK.
VR360 3D ANIMATION FULL PROJECT PRICE UP TO
4K FOR NOW (OUT OF MY EQUIPMENT OTHERVISE 8K FULL SPECTRAL)
PRICE FOR 10Β MINUTES, SAME FOR LESS
50000 EUROS CONVERTIBLE TO ANY CURRENCY
DATA SHEEET ONLINE SOURCE
π¬ 4K Final Movie Production: Post-Production Costs
Post-production typically accounts for 15% to 30% of a film’s total budget.
Shooting in 4K (or higher) increases these costs because it requires more
powerful, faster, and more expensive systems for editing, color grading,
and rendering.
1. Editing & Post-Production Supervision
Service Rate/Range Notes on 4K Impact
Editor (Feature Film) $500 β $2,000+ per day Requires high-end editing suites (faster processors, more RAM,
and specialized storage) to handle the massive 4K files, increasing facility costs.
Assistant Editor$250 β $600+ per dayEssential for managing the volume of 4K footage and syncing sound files.
2. Color Grading & Finishing (Where 4K Quality is Key)
Color grading adjusts the color and look of the film and is crucial for a 4K deliverable.
Service Rate/Range Notes on 4K Impact
Senior Colorist $100 β $300 per hour High-end 4K feature film color grading can take 3-10 days,
easily costing $5,000 β $30,000+ per project.Online Editor/Finishing$80 β $200 per hour
The process of exporting the final 4K master file (often a DCP for cinema).
Rendering a full 4K feature takes significantly longer than 2K.
3. Sound Design & Mixing
Sound is not directly affected by 4K resolution, but it is a major part of the “final movie production” budget.
Service Rate/Range Notes on 4K Impact
Sound Designer/Editor $200 β $1,000 per day Creates all sound effects (foley, ambiance, etc.).
Re-Recording Mixer$2,500 β $10,000+ per project
Combines dialogue, music, and effects into the final theatrical mix.
This is often the biggest single cost in the audio package.
Music Score/Licensing$1,000 β $50,000+Varies wildly depending on hiring a composer vs. licensing existing music.
4. Visual Effects (VFX)
If your 4K movie has significant visual effects (CGI, compositing, motion graphics), this will be the single largest cost driver.
Service Rate/Range Notes on 4K Impact
VFX Artist (Junior) $30 β $100 per hour 4K requires four times the rendering power of HD, multiplying the time and cost of every shot.
VFX Supervisor (Senior) $300 β $1,500+ per day Complex 3D shots or large-scale effects for a feature film
can cost $5,000 β $25,000 per minute of screen time.
VR360 3D
βοΈ Cost Breakdown for Specialized VR/360 Elements
The cost is driven by the intensive labor, specialized software,
and extreme rendering demands of a 4K, 360-degree, fully animated environment.
1. 4K Animated Visuals & VFX (Highest Cost)
Problem: In a standard film, the animator only has to render the camera’s view.
In 360 VR, the entire sphere around the viewer must be rendered in 4K or higher.
This means four times the visual data of a standard 4K image,
significantly increasing rendering time and computing power costs.
3D Animation/CGI: Since the environment is fully animated,
every element (models, textures, lighting) must be custom-made for the 360 space.
Cost Driver: A team of high-level VFX artists and riggers
must be retained for weeks or months.
This is typically priced at $10,000 β $50,000+ per minute of finished animation,
based on complexity.
2. VR360 Stitching & Compositing
Problem: The final render must be precisely composited and “stitched”
into an equatorial projection that works seamlessly in a VR headset.
Any stitching error is immediately visible as a tear or artifact,
causing discomfort for the viewer.
VR Supervisor: A specialist is required to ensure the geometry
is correct and that the final output is optimized for smooth,
high-frame-rate playback on target VR platforms (Oculus, Vive, etc.).
Cost Driver: This highly technical labor is slow and requires
constant testing in a headset, adding significant time to the editing process.
3. 3D Audio Mixing (Spatial Audio)
Problem: Standard sound is mixed in stereo or 5.1/7.1 channels.
3D Audio (or Spatial Audio/Ambisonics) requires sounds
to be placed in specific 3D coordinates,
which react to the user’s head movement.
3D Sound Design & Mixing: Every sound effect must be tagged with spatial data.
A specialized 3D audio engineer must mix the entire track
to avoid audio-visual conflict (e.g., sound coming from the wrong direction).
Cost Driver: This requires dedicated mixing engineers,
specialized software (like Wwise or FMOD),
and a separate stage in the post-production pipeline,
easily adding $5,000 β $15,000 to the post-production budget for a 10-minute piece.